Thèse de doctorat en Informatique
Sous la direction de Eric Gressier-Soudan.
Soutenue en 2009
à Paris, CNAM .
Pas de résumé disponible.
Contribution to multiplayer ubiquitous games ingineering
Multiplayer Mobile Games (MMG) enable players to play a game at any place and at any time. Multiplayer Ubiquitous Games (MUG) integrate the player's mobility, context and profile in order to offer a unique and personalized gaming experience to the player. MMGs are based on embedded, distributed and nomad computing, while MUGs integrate ubiquitous computing. It implies a high complexity in terms of development and modelization. This thesis presents the scientific problematics of these domains and describes middleware solutions dedicated to MMGs and MUGs, that implement and extend OMA GS specifications: GASP Online, GASP Bluetooth and uGASP. In addition, it specifies an object oriented communication protocol optimized for embedded environements like J2ME devices. Moreover, it proposes a multiplayer game classification, a user-centered model to define player contexts in MUGs and a context-oriented event model. UGASP introduces ubiquitous services dedicated to location management, RFID tags management that are disseminated in the game area, devices linking to the game session and secured profile management on NFC smart card.