Thèse de doctorat en Informatique
Sous la direction de Pierre Cubaud.
Soutenue en 2009
à CNAM .
Pas de résumé disponible.
Interaction design and evaluation of mobile guides for the Museum Visit : a case study inMultimedia and mobile augmented reality
This thesis is about the introduction and use of mobile multimedia guides in the museum setting. Its main research hypothesis is that the use of mobile Augmented Reality (AR) technologies and the AR metaphor as a principal component for the conceptual and interaction design of mobile museum guide applications could greatly facilitate interaction and navigation both in the mobile multimedia application and in the sensitive museum ecology. The thesis is composed of seven chapters. It is divided in two parts. Part A, composed of chapters 1, 2 and 3 lays the theoretical foundations regarding the main research hypothesis. Part B, composed of chapters 4, 5, 6 and 7, explores and tests this research hypothesis, through the iterative design, implementation and evaluation of a mobile AR guide for a contemporary French museum of Fine Arts. Chapter 1 introduces the topic, the research problem, the motivations and the objectives of the work undertaken and briefly discusses the outcomes of the research. Chapter 2 presents the state of the art in mobile multimedia guides for the museum setting and introduces a set of classification criteria regarding mobile multimedia museum guides (media employed, geolocalization capabilities, data storage, platform type, platform ownership, personalization, collaborative applications, edutainment activities). Two mobile museum guide projects, in which the author participated, Mobivisit and DANAE, are presented in more detail. Particular emphasis is given on the different strategies employed for resolving geolocalization and navigation issues, both in the museum space and the interactive application. Chapter 2 also highlights human, economical and technological challenges and barriers to overcome that have been so far preventing the generalization of use of mobile multimedia guides in the museum context. These may range from curators’ fears that a guide could be used in a distractive manner to the lack of authoring tools and the practicalities involved in setting-up, financing and maintaining such an educational resource. Having provided a theoretical background regarding the modalities of use of mobile museum guides, Chapter 3 looks deeper into the complex issue of interaction with mobile devices in the museum environment. After analyzing the ways in which a visitor’s attention gets fuzzily allocated among the museum guide and the surrounding environment (the museum object and other co-visitors), the main research hypothesis is introduced: that the use of mobile Augmented Reality (AR) technologies and the AR metaphor, might have the potential to enrich and facilitate the interaction of a museum visitor with the museum environment and the interactive application, providing straightforward links between the physical (the museum environment) and the digital (the mobile museum guide application). The chapter then introduces AR exposing the most influential definitions and proposing a complementary one, looks into principal Having provided a theoretical background regarding the modalities of use of mobile museum guides,